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īlizzard expects the game to be released faster than the usual 3-4 year period after a game is announced. The exposition match played at BlizzCon 2008 was referred to as an "alpha" version but also a "pre-alpha" version and in Battle Report II it was referred to as an alpha version. Two weeks before BlizzCon 2008, the entire company played StarCraft II, an important milestone. The game was still in internal alpha/pre-alpha in August, 2008. Game development is "very far along," and already playable in multiplayer. Addressing rumors, Karune stated that StarCraft II will be released before Diablo III. The game is updated approximately once a week. The conception was for a re-imagining of the original game, having more units but staying true to its spirit. The development was ramped up shortly after the production of World of Warcraft which was when Blizzard Entertainment hired Dustin Browder: March 14th, 2005 to the position of senior designer. Development History ĭevelopment on the game began shortly after Warcraft III: The Frozen Throne back in July 2003. īlizzard plans on adding "drawing" functionality for referees in Heart of the Swarm. Each product would have upgrades to the multiplayer, "that's the whole point of the expansion or the second part". New units available in the expansions can only be accessed if a player buys the expansion.
#Starcraft 2 campaign differences upgrade#
Įach will upgrade and expand multiplayer content in addition to containing a campaign, such as the possibility of new units, abilities and structures. Heart of the Swarm and Legacy of the Void are considered to be expansion sets and will be priced as such.
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Īll three races will be completely developed for the multiplayer skirmish mode. The latter two expansions are expected to take over a year to release. Each campaign will have 26-30 missions in total (including branching missions) and a set ending, rather than a cliff-hanger. Rather, they occur in chronological order, each campaign beginning immediately after its predecessor. The three campaigns do not occur simultaneously in-universe. The story has been designed so that no previous knowledge of StarCraft is required to enjoy it. Each character will have their own arcs, missions and dialog. Through a trilogy, they can create more content per campaign, such as movies, sets, props, characters, missions (including Easter egg missions) and so forth. īlizzard Entertainment chose this route due to the challenges they faced creating the campaigns. Little to no work is currently being done on the expansions, as Wings of Liberty is Blizzard's current focus. The first will be called StarCraft II: Wings of Liberty, the second will be called StarCraft II: Heart of the Swarm and the third will be called StarCraft II: Legacy of the Void.
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The game will be split into three separate products, based around the terran, zerg and protoss campaigns respectively. The Trilogy File:StarCraft II SC2 Logo2.jpg 6.5 Protoss Campaign: Legacy of the Void.4.2.3 Macromanagement and Resource Mechanics.4.2 Gameplay Differences from StarCraft.
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